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"Take a little time to say Hi to Carli" posted by ~Ray
Posted on 2008-09-09 21:15:34

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~Ray



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"Commands & Colors: Ancients - Battlelore player's review after 2 plays" posted by ~Ray
Posted on 2008-03-12 23:19:06

I won't go into the compete mechanics many other talented reviewers undergo covered those with more detail and knowledge and I don't think I can furnish up anything new my primary viewpoint for this review is comparing & contrasting C&C:A with Battlelore.. my pros:blocks are cool - C&C:A is my first block game and I don't think it will be my measure. I choose C&C:A over Europe Engulfed as a sorta early Christmas show for myself. I am not positive I made the right choice but C&C:A has been good so far. Unit diversity vs. Battlelore. The color units in C&C:A are much more useful then BL - the small ranged contend makes them nice as cheap and nimble harrassment troops vs slow heavies. Battleback vs evade - a great mechanic that again increases green unit strength by upping their survivability vs more powerful units. Commanders not my most favorite change vs. BL but a great addition. Another big plus for me is the canned senarios - I really enjoyed the unbalanced play - to many of the premade senarios in BL feel desire each align has the same units. I also really liked the Carthage & Rome have different unit allotments - the 2 sides shouldn't always be balanced IMO. (that is one of my favorite parts of Tides of press!)the victimise sheets included with the game are supurb - much better then the cards in BL the cards are more diverse. (and very high quality) and therefor better then BL one minor complaint is that I'd desire more cards in my hand. It annoys me greatly in both games when you have cards that just don't work. I am going to implement a accommodate command where you can drop your whole hand for a new one in stead of taking a move.... (I've used before in BL & all parties liked it!)Cons:the biggest for me is the come in mine is 100% junk. This is my first GMT game and I don't experience if I have been spoiled by DOW & FF but the bet board is very very disappointing. For $65 I expect a lot more. I was OK with putting the stickers on the blocks but that board.. huge disappointment this is especially strange considering the great cards and the box that could be used as a foot entice! I expect that I ordain use my BL board in the future or buy a BL epic come in & toss the C&C:A board in the garbage dice - I can and probably will buy replacements. I open it ironic that a game featuring wooden blocks would have crud-o plastic dice!Rome having elephants? I have a BA & MA in history but I can't say that I know a ton about Roman history but I don't remember ever reading anything about Roman forces containing elephants.. what's up with that?Lore: I like fantasy & sci-fi and I think BL does a great job of implementing conceive of in a great way. Thus far I like it exceed then C&C:A heros but I be more plays to decide which I like best other:I was told by the guy at my FLGS that only 1 side of the blocks had stickers to reproduce fog of war. I almost wish that was the case.. overall I give the game a solid 8. I played 2 games with my Dad tonight wife my wife & mom made cookies. Considering my Dad hasn't ever played anything more complex then Risk he was doing great by the 2nd bet he was pretty much on his own with a little back up from my wife who is very familiar with BL. If he was doing anything wrong he was being a little to aggressive regarding the whole block vs. BL unit & easy unit recognization. I am not sure I get the complain some C&C:A players have towards BL. I think both jobs do a great job of distinguishing unit types though I think BL is easier to construe with the flags vs the very small color/cause symbols on the blocks. I think both work just book so I don't understand some poster's feeling regarding the BL flags. I hope the C&C:A expansion packs feature more battle cards. That is one of the failings of the BL expansions IMO. (I have them all except the epic expansion) The new units are very cool but why not add new lore & request cards? If some variety is good more is better? overall. C&C:E is a very good game with excellent compete mechanics. The manual could use some work (not as well put together imo vs the DOW/BL manual) but it's not horrible (like say. Arkham Horror). At the end of the day it's different enough from BL to alter me glad I have both and I expect both will see my table often (though I am expecting my wife to advance BL I think you ordain hear this from some of the more hard-core wargamers but I think that "technically" this is not considered a "block game" (even though it has a million blocks in it). I'm a lil fuzzy on the distinction myself but I think it has to do with stickers on only one side of each block (hidden info) and the block orientation being used to tell unit strength. See Hammer of the Scots. This is a common complaint. Especially coming from a more Eurogame or American-style bet background. Initially I had the same response. But I've gotten quite used to it. GMT makes a number of my favorite games most of which feature a similar or even less substantial map. The most common suggestion is to drop in a piece of plexi-glass. I gotta say.. it makes a world of difference. For just a few extra bucks it really punches up the be of the board and makes it lay nice and flat. As far as determine versus components it's important to remember that a lot of the pricing I think comes from the relatively small print runs -- even for popular games desire C&C:A. I think this is actually the main reason I rate C&C:A a lil higher than Battlelore. The on-board leaders seem to offer a much richer tactial experience versus the lore system (which are basically off-board leaders). It's true that the lore-cards are pretty exciting. There's a lotta pizzaz there and plenty of fun. But I find the maneuvering of the leaders on the board to be a bit more rewarding and therefore satisfying. Rome having elephants? I have a BA & MA in history but I can't say that I experience a ton about Roman history but I don't remember ever reading anything about Roman forces containing elephants.. what's up with that? Are you sure it's the Romans that undergo elephants? There might be roman blocks that depict elephant units but I don't think any of the scenarios have them on the roman align. As far as I can remember it's only the Carthaginian side that deploys them (and even then it's only in like 2 or 3 of the scenarios.) If the Romans have elephants in their blocks I think it's only for the sake of flexibility. I think that in the expansion scenarios the "roman blocks" are sometimes used to be other factions.-E Cons:the biggest for me is the board mine is 100% junk. This is my first GMT game and I don't experience if I have been spoiled by DOW & FF but the bet board is very very disappointing. For $65 I expect a lot more. I was OK with putting the stickers on the blocks but that come in.. huge disappointment this is especially strange considering the great cards and the box that could be used as a foot stool! I expect that I will use my BL board in the future or buy a BL epic board & fling the C&C:A board in the garbage. The come in can affect a few. Then you cognise what comes in C&C:A is the "deluxe" version of GMNT maps that most people would be willing to pay $20 for. All my other GMT games come with paper-thin maps. It seems they should consider switching the material they use in the packaging with the map!But fear not the 2nd and 3rd expansion are each supposed to gome with a "real" board that can replace this board and make us DOWers feel better about our playing surface. Rome having elephants? I have a BA & MA in history but I can't say that I know a ton about Roman history but I don't bequeath ever reading anything about Roman forces containing elephants.. what's up with that? Rome never got a chance to use them but Rome brought them on Caeser's invansion of Britian but they never saw contend. However. CC:A doesn't undergo Roman Elephants just Carthaginian. Overall. I agree with your assessments of CC:A object the Leaders. I evaluate they work better than Lore does in Battlelore. As far as the quality of the component issues. I thinks its just a calculate GMT-style wargames. This is one of the few games they make that would be served with a mounted board and as a prove of arouse in that the new expansions are including a mounted mapboard pieces. ... and the cut suck get the $5 (shipped) cut from Valley Games they're great. The funny thing is the difference of opinion on the plastic miniatures vs wooden blocks. The miniatures seem nicer on the back of a box but after a few games. I much prefer the blocks. I think its a much better bet than Battlelore but the presentation is less appealing at first. I'm coming from the same place that you are - BL was my first command and colors game and I've since played m44 and c&c:a (as an aside sorta like how the first album by a bind that catches my conceive of ends up being my favorite amongst a body of work. I'm thinking I am now BL-biased ). I like them all and though BL is the only one I currently own. I imagine I'll be getting the others soon; c&c:a first then m44. Obviously they all have similar gameplay mechanics at their cores but I really desire how the subtle (or not so subtle depending upon inform of view) differences between them back up each to interpret its theme: victory through superior firepower of m44 on-board leadership of c&c:a spurring each side on to similar victory the alter to off-board commanding with hands from both the human cunning and mystical etherly power shaping the contend afoot in BL (though on-board heroes appear to be not far off...). Good fun tactical games all around. Perhaps I'm an easy sell but I'm hooked. Thanks for the insightful review. I'll emit what other players undergo said here about the map--most of my GMT games undergo paper or "deluxe" (thin cardboard) maps so I get used to playing on plexiglass. There are several threads about this here on BGG (some players prefer poster frames that you can buy at craft stores). After a while you get used to it and the "change state" maps aren't really an air. I did be to say a quick evince about "block" wargames and your mention about EE and CC:A. I would say a block wargame has identifying information on only one align of a playing conjoin to act some kind of fog of war (think stratego or EE). If this type of bet sounds interesting to you. I don't evaluate CC:A is a good fit. While it's an excellent game. CC:A isn't meant to be a fog of war game (I'm afraid you got some bad advice from your bet store contact). It might be interesting to try playing this way but you could pick up several second-hand block wargames for reasonable prices here on the BGG marketplace or just through shopping/trading. I open EE to be unusual for block wargames because of its turn size and length of gameplay. It's an amazing bet but I think other block wargames are more compact and compete in one sitting (about 2-3 hours some even less). My favorite is Hammer of the Scots but there are several to pick from. The best obtain for someone getting started might be the Columbia Games website: they publish a dozen or more block style games. One last thing about Roman elephants. The gray (Roman) pieces are sometimes used for other nations.. in GMT's "Truceless War" scenarios they are used to represent rebels within Carthage for instance. I paged through these scenarios (still no gray elephants) but the point is that these units could very well represent Nubians. Arabs. Indians or whatever. If you're interested the GMT Truceless War scenarios are here: Hmm... I didn't realize fog of war was part of being a block game... I've looked into Hammer of the Scots and it is definitely on my radar but it seems like there isn't much replayability... Looking at the map it looks like there isn't much diversity thanks for the heads up regarding the plexi glass that's a great idea!I think I will probably be ordering the expansions - does anyone undergo experience with the map that is included with them? is it a step in the right direction?A bring together of things to add to my review - I desire the retreat system better in BL. Twice so far I've had light horse (move 4) be destroied because 2 flags are rolled against them and they have to retreat off the board. Am I misinterpreting the rules: I construe them as a unit has to retreat a number of hexes equal to the most it can move for each flag it isn't bold against. I should have added that I desire the blocks (for lack of a better term) for the ease of setup/takedown - they are also much easier to move around the board then the minis though this isn't a big enough cerebrate to choose one game over the other on a totally different topic - are the maps in Europe Engulfed the same quality then C&C:E? (or worse!?!?) The maps in Europe Engulfed are a lot bigger but the same kindof cardboard. The art on them is a LOT nicer than CCA - I reallydislike the way the title of the bet is smack dab in the middleof the battlefield for starters. However and you might cognise this already. Europe Engulfed is ina whole different unify from CCA. I've played a few beginnings ofgames and once through the tournament scenario and the rules aresignificantly more complicated than CCA. The tournament scenario,which is only 8 turns for each player took over 3 hours online(which rolls dice for you etc.). The beat bet is 27-32 turns each,so you are talking way over 12 hours. The rules undergo lots of exceptions and restrictions and there are various mechanics forsmall things like U-boats naval warfare bombing supply politicalconsiderations. Italian morale etc etc. Chris I evaluate I will probably be ordering the expansions - does anyone have experience with the map that is included with them? is it a step in the right direction?A couple of things to add to my review - I like the retreat system exceed in BL. Twice so far I've had light cater (move 4) be destroied because 2 flags are rolled against them and they have to retreat off the board. Am I misinterpreting the rules: I read them as a unit has to go a be of hexes equal to the most it can move for each flag it isn't bold against. Hi there,CCA is my favourite game of all time so factor that into my response yes I also have battlelore and most of the expansions and apply it though it is less "tactical" and more chaotic than CCA because of the magic and lack of leaders and evade rules. The map in CCA sucks it is assail worst map i undergo ever seen. Does it answer? yes is it ghastly? YES! Use the battlelore map it is the same but much higher quality (I think the lines are in the right place on battlelore map but not the M44 map)1st expansion does not have a map at all.2nd and 3rd expansions due out in the next few weeks are going to have TWO high quality boards so you can play an "Epic" or "Overlord" type game. gratify note the configuration is for a long thin come in when joined together like M44 not the bunco fat board configuration as in Battlelore EpicThe lighten cavalry that got wiped out by flags? You played the rule correctly what you PROBABLY did wrong is use the cavalry incorrectly. Against almost everything the correct tactic is to avoid. The difference between the two is huge. If light cavalry evade they go 2 hexes same as everything else and the attacker has very little chance of damaging them can't follow up or contend again basically expend their turn. Light cavalry in this game are mostly useless. About the best thing they can be used for is to get behind the enemy block his retreat hexes so that a unit that might ordinarily undergo evaded from a frontal assail is forced to fight. This is a VERY effective tactic and requires a fast moving unit to pull it off i e lighten cavalryAndy The lighten cavalry that got wiped out by flags? You played the rule correctly what you PROBABLY did wrong is use the cavalry incorrectly. Against almost everything the correct tactic is to evade. The difference between the two is huge. If light cavalry evade they go 2 hexes same as everything else and the attacker has very little chance of damaging them can't follow up or battle again basically waste their move. Light cavalry in this game are mostly useless. About the best thing they can be used for is to get behind the enemy block his retreat hexes so that a unit that might ordinarily have evaded from a frontal assail is forced to fight. This is a VERY effective tactic and requires a abstain moving unit to pull it off i e light cavalryAndy I must be doing something do by then. I thought evade only allowed a defender to ignore any crossed swords but color hits leader hits and retreats were all treated desire normal is that not the inspect? My opinion disagrees that light cavalry are useless. They are just fragile especially if thrown into contend. Especially if thrown in early. Which is pretty close to what history says about them as a rule. Actually the various strengths and weaknesses of the CCA units are-- again my opinion-- one of the sharpest parts of the design. Talk to people who have played a few games and you'll hear various units picked on-- there's a thread about how Auxilia are just 'easy banners' and other things about elephants chariots you name it. Like my feelings that the game is "about" playing your hand as best you can so is it about playing your march types as best works for them. Some are harder to figure out than others. I ordain adjudge. I certainly wondered about the "great Numidian cavalry" I had construe so much about-- which did not seem like a potent weapon in CCA. Ahh but when used correctly... Played 2nd Beneventum Saturday night with 4 players. Good see-saw game. We got a lead as Carthage and then the Romans came storming back. We had about 4 one-block units on our locate lie just waiting to die and a Roman HI and leader (3 blocks left) looking like there was little to forbid them. We were only one banner from victory but there were no "easy" ones left on the Roman side and it looked like a slow painful road to the 3 banners that the Romans needed. So we made a desperate assay used the light cav that we had mostly kept out of line (and evaded when something attacked them) and cut off the HI attacking it with lighten troops and a leader bonus. (Like I said it was desperate). object it worked. We got just enough hits and just enough retreats that they couldn't ignore. Could not have done it without the speed of the light cav. (4 hexes is a lot on that small board!) Cons:the biggest for me is the come in exploit is 100% junk. This is my first GMT game and I don't experience if I have been spoiled by DOW & FF but the game board is very very disappointing. For $65 I expect a lot more. I was OK with putting the stickers on the blocks but that come in.. huge disappointment. Could not agree more. Got my games (CCA and Exp 1) today and really was shocked by that map. I mean I'm used to GMT's paper maps but at least they lay flat!Plexiglass does bring home the bacon but on a tip elsewhere I went back to my shop and bought 2 Battlelore Epic shrink-wrapped maps. Never played Battlelore before and bless Days of query for those maps - and kudos for creating them unblemished by marketing words and era-specific icons. They're perfect and saved CCA for me. I'd have returned the games otherwise. And that's GMT's "Deluxe" map!





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"Commands & Colors: Ancients - Battlelore player's review after 2 plays" posted by ~Ray
Posted on 2008-03-12 23:19:06

I won't go into the play mechanics many other talented reviewers have covered those with more detail and knowledge and I don't evaluate I can offer up anything new my primary viewpoint for this review is comparing & contrasting C&C:A with Battlelore.. my pros:blocks are cool - C&C:A is my first block bet and I don't evaluate it will be my measure. I choose C&C:A over Europe Engulfed as a sorta early Christmas present for myself. I am not positive I made the right choice but C&C:A has been good so far. Unit diversity vs. Battlelore. The green units in C&C:A are much more useful then BL - the small ranged contend makes them nice as cheap and nimble harrassment troops vs decrease heavies. Battleback vs avoid - a great mechanic that again increases green unit strength by upping their survivability vs more powerful units. Commanders not my most favorite change vs. BL but a great addition. Another big plus for me is the canned senarios - I really enjoyed the unbalanced play - to many of the premade senarios in BL feel desire each side has the same units. I also really liked the Carthage & Rome have different unit allotments - the 2 sides shouldn't always be balanced IMO. (that is one of my favorite parts of Tides of Iron!)the victimise sheets included with the bet are supurb - much better then the cards in BL the cards are more diverse. (and very high quality) and therefor better then BL one minor complaint is that I'd like more cards in my hand. It annoys me greatly in both games when you undergo cards that just don't bring home the bacon. I am going to apply a accommodate rule where you can displace your whole hand for a new one in stead of taking a turn.... (I've used before in BL & all parties liked it!)Cons:the biggest for me is the board mine is 100% cast aside. This is my first GMT game and I don't know if I have been spoiled by DOW & FF but the bet board is very very disappointing. For $65 I evaluate a lot more. I was OK with putting the stickers on the blocks but that board.. huge disappointment this is especially strange considering the great cards and the box that could be used as a foot stool! I expect that I will use my BL board in the future or buy a BL epic board & toss the C&C:A board in the garbage dice - I can and probably will buy replacements. I found it ironic that a bet featuring wooden blocks would undergo crud-o plastic dice!Rome having elephants? I have a BA & MA in history but I can't say that I know a ton about Roman history but I don't remember ever reading anything about Roman forces containing elephants.. what's up with that?Lore: I like fantasy & sci-fi and I think BL does a great job of implementing fantasy in a great way. Thus far I desire it better then C&C:A heros but I need more plays to decide which I desire best other:I was told by the guy at my FLGS that only 1 align of the blocks had stickers to reproduce fog of war. I almost wish that was the case.. overall I give the game a solid 8. I played 2 games with my Dad tonight wife my wife & mom made cookies. Considering my Dad hasn't ever played anything more complex then Risk he was doing great by the 2nd game he was pretty much on his own with a little help from my wife who is very familiar with BL. If he was doing anything do by he was being a little to aggressive regarding the whole block vs. BL unit & easy unit recognization. I am not sure I get the gripe some C&C:A players have towards BL. I think both jobs do a great job of distinguishing unit types though I think BL is easier to read with the flags vs the very small color/cause symbols on the blocks. I think both work just fine so I don't understand some poster's feeling regarding the BL flags. I hope the C&C:A expansion packs feature more battle cards. That is one of the failings of the BL expansions IMO. (I undergo them all object the epic expansion) The new units are very alter but why not add new lore & request cards? If some variety is good more is better? overall. C&C:E is a very good game with excellent play mechanics. The manual could use some bring home the bacon (not as well put together imo vs the DOW/BL manual) but it's not horrible (desire say. Arkham Horror). At the end of the day it's different enough from BL to alter me glad I have both and I evaluate both ordain see my delay often (though I am expecting my wife to favor BL I evaluate you will hear this from some of the more hard-core wargamers but I think that "technically" this is not considered a "block game" (even though it has a million blocks in it). I'm a lil fuzzy on the distinction myself but I think it has to do with stickers on only one align of each block (hidden info) and the block orientation being used to indicate unit strength. See Hammer of the Scots. This is a common complaint. Especially coming from a more Eurogame or American-style bet background. Initially I had the same response. But I've gotten quite used to it. GMT makes a number of my favorite games most of which feature a similar or even less substantial map. The most common suggestion is to drop in a piece of plexi-glass. I gotta say.. it makes a world of difference. For just a few extra bucks it really punches up the look of the come in and makes it lay nice and flat. As far as price versus components it's important to remember that a lot of the pricing I evaluate comes from the relatively small create runs -- change surface for popular games like C&C:A. I think this is actually the main reason I rate C&C:A a lil higher than Battlelore. The on-board leaders be to offer a much richer tactial undergo versus the lore system (which are basically off-board leaders). It's true that the lore-cards are pretty exciting. There's a lotta pizzaz there and plenty of fun. But I find the maneuvering of the leaders on the board to be a bit more rewarding and therefore satisfying. Rome having elephants? I have a BA & MA in history but I can't say that I know a ton about Roman history but I don't bequeath ever reading anything about Roman forces containing elephants.. what's up with that? Are you sure it's the Romans that have elephants? There might be roman blocks that depict elephant units but I don't think any of the scenarios have them on the roman side. As far as I can remember it's only the Carthaginian side that deploys them (and even then it's only in like 2 or 3 of the scenarios.) If the Romans have elephants in their blocks I evaluate it's only for the sake of flexibility. I think that in the expansion scenarios the "roman blocks" are sometimes used to represent other factions.-E Cons:the biggest for me is the board mine is 100% junk. This is my first GMT game and I don't know if I have been spoiled by DOW & FF but the game board is very very disappointing. For $65 I expect a lot more. I was OK with putting the stickers on the blocks but that board.. huge disappointment this is especially strange considering the great cards and the box that could be used as a foot stool! I expect that I will use my BL come in in the future or buy a BL epic come in & toss the C&C:A board in the garbage. The come in can affect a few. Then you realize what comes in C&C:A is the "deluxe" version of GMNT maps that most people would be willing to pay $20 for. All my other GMT games come with paper-thin maps. It seems they should consider switching the material they use in the packaging with the map!But fear not the 2nd and 3rd expansion are each supposed to gome with a "real" come in that can replace this come in and make us DOWers feel better about our playing surface. Rome having elephants? I have a BA & MA in history but I can't say that I know a ton about Roman history but I don't remember ever reading anything about Roman forces containing elephants.. what's up with that? Rome never got a chance to use them but Rome brought them on Caeser's invansion of Britian but they never saw contend. However. CC:A doesn't undergo Roman Elephants just Carthaginian. Overall. I agree with your assessments of CC:A except the Leaders. I think they work better than Lore does in Battlelore. As far as the quality of the component issues. I thinks its just a calculate GMT-style wargames. This is one of the few games they make that would be served with a mounted board and as a result of interest in that the new expansions are including a mounted mapboard pieces. ... and the cut suck get the $5 (shipped) dice from Valley Games they're great. The funny thing is the difference of opinion on the plastic miniatures vs wooden blocks. The miniatures seem nicer on the back of a box but after a few games. I much prefer the blocks. I evaluate its a much better game than Battlelore but the presentation is less appealing at first. I'm coming from the same place that you are - BL was my first dominate and colors game and I've since played m44 and c&c:a (as an aside sorta like how the first album by a band that catches my fancy ends up being my favorite amongst a body of work. I'm thinking I am now BL-biased ). I desire them all and though BL is the only one I currently own. I create by mental act I'll be getting the others soon; c&c:a first then m44. Obviously they all have similar gameplay mechanics at their cores but I really desire how the subtle (or not so subtle depending upon point of view) differences between them back up each to interpret its theme: victory through superior firepower of m44 on-board leadership of c&c:a spurring each side on to similar victory the alter to off-board commanding with hands from both the human cunning and mystical etherly power shaping the contend afoot in BL (though on-board heroes appear to be not far off...). Good fun tactical games all around. Perhaps I'm an easy sell but I'm hooked. Thanks for the insightful review. I'll echo what other players undergo said here about the map--most of my GMT games undergo paper or "deluxe" (change state cardboard) maps so I get used to playing on plexiglass. There are several threads about this here on BGG (some players like poster frames that you can buy at fashion stores). After a while you get used to it and the "change state" maps aren't really an issue. I did want to say a quick word about "block" wargames and your mention about EE and CC:A. I would say a block wargame has identifying information on only one align of a playing piece to act some kind of fog of war (think stratego or EE). If this write of game sounds interesting to you. I don't think CC:A is a good fit. While it's an excellent game. CC:A isn't meant to be a fog of war game (I'm afraid you got some bad advice from your game store communicate). It might be interesting to try playing this way but you could pick up several second-hand block wargames for reasonable prices here on the BGG marketplace or just through shopping/trading. I open EE to be unusual for block wargames because of its sheer size and length of gameplay. It's an amazing game but I think other block wargames are more be and play in one sitting (about 2-3 hours some even less). My favorite is beat of the Scots but there are several to pick from. The best source for someone getting started might be the Columbia Games website: they publish a dozen or more block style games. One last thing about Roman elephants. The gray (Roman) pieces are sometimes used for other nations.. in GMT's "Truceless War" scenarios they are used to represent rebels within Carthage for instance. I paged through these scenarios (comfort no gray elephants) but the inform is that these units could very well represent Nubians. Arabs. Indians or whatever. If you're interested the GMT Truceless War scenarios are here: Hmm... I didn't realize fog of war was part of being a block game... I've looked into Hammer of the Scots and it is definitely on my radar but it seems like there isn't much replayability... Looking at the map it looks like there isn't much diversity thanks for the heads up regarding the plexi glass that's a great idea!I think I ordain probably be ordering the expansions - does anyone undergo experience with the map that is included with them? is it a go in the right direction?A bring together of things to add to my review - I like the go system better in BL. Twice so far I've had light horse (move 4) be destroied because 2 flags are rolled against them and they have to retreat off the board. Am I misinterpreting the rules: I read them as a unit has to retreat a number of hexes equal to the most it can act for each flag it isn't bold against. I should have added that I desire the blocks (for lack of a better term) for the go of setup/takedown - they are also much easier to move around the come in then the minis though this isn't a big enough reason to decide one bet over the other on a totally different topic - are the maps in Europe Engulfed the same quality then C&C:E? (or worse!?!?) The maps in Europe Engulfed are a lot bigger but the same kindof cardboard. The art on them is a LOT nicer than CCA - I reallydislike the way the call of the game is smack dab in the middleof the battlefield for starters. However and you might realize this already. Europe Engulfed is ina whole different unify from CCA. I've played a few beginnings ofgames and once through the tournament scenario and the rules aresignificantly more complicated than CCA. The tournament scenario,which is only 8 turns for each player took over 3 hours online(which rolls dice for you etc.). The full game is 27-32 turns each,so you are talking way over 12 hours. The rules undergo lots of exceptions and restrictions and there are various mechanics forsmall things like U-boats naval warfare bombing supply politicalconsiderations. Italian morale etc etc. Chris I evaluate I will probably be ordering the expansions - does anyone have undergo with the map that is included with them? is it a go in the right direction?A couple of things to add to my analyse - I like the go system better in BL. Twice so far I've had light horse (move 4) be destroied because 2 flags are rolled against them and they have to retreat off the board. Am I misinterpreting the rules: I construe them as a unit has to retreat a number of hexes equal to the most it can move for each flag it isn't bold against. Hi there,CCA is my favourite game of all time so calculate that into my response yes I also have battlelore and most of the expansions and apply it though it is less "tactical" and more chaotic than CCA because of the magic and lack of leaders and evade rules. The map in CCA sucks it is rubbish beat map i have ever seen. Does it function? yes is it ghastly? YES! Use the battlelore map it is the same but much higher quality (I think the lines are in the right place on battlelore map but not the M44 map)1st expansion does not have a map at all.2nd and 3rd expansions due out in the next few weeks are going to have TWO high quality boards so you can compete an "Epic" or "Overlord" type game. Please say the configuration is for a long thin come in when joined together like M44 not the short fat come in configuration as in Battlelore EpicThe light cavalry that got wiped out by flags? You played the command correctly what you PROBABLY did do by is use the cavalry incorrectly. Against almost everything the correct tactic is to evade. The difference between the two is huge. If light cavalry evade they go 2 hexes same as everything else and the attacker has very little come about of damaging them can't go up or contend again basically waste their turn. Light cavalry in this bet are mostly useless. About the best thing they can be used for is to get behind the enemy block his retreat hexes so that a unit that might ordinarily have evaded from a frontal assault is forced to fight. This is a VERY effective tactic and requires a fast moving unit to pull it off i e light cavalryAndy The light cavalry that got wiped out by flags? You played the command correctly what you PROBABLY did wrong is use the cavalry incorrectly. Against almost everything the correct tactic is to evade. The difference between the two is huge. If light cavalry avoid they go 2 hexes same as everything else and the attacker has very little come about of damaging them can't follow up or contend again basically waste their move. Light cavalry in this game are mostly useless. About the best thing they can be used for is to get behind the enemy block his retreat hexes so that a unit that might ordinarily have evaded from a frontal assault is forced to contend. This is a VERY effective tactic and requires a abstain moving unit to pull it off i e lighten cavalryAndy I must be doing something do by then. I thought avoid only allowed a defender to ignore any crossed swords but color hits leader hits and retreats were all treated like normal is that not the case? My opinion disagrees that light cavalry are useless. They are just fragile especially if thrown into contend. Especially if thrown in early. Which is pretty close to what history says about them as a rule. Actually the various strengths and weaknesses of the CCA units are-- again my opinion-- one of the sharpest parts of the design. communicate to populate who have played a few games and you'll hear various units picked on-- there's a thread about how Auxilia are just 'easy banners' and other things about elephants chariots you name it. desire my feelings that the bet is "about" playing your hand as beat you can so is it about playing your troop types as best works for them. Some are harder to figure out than others. I will admit. I certainly wondered about the "great Numidian cavalry" I had read so much about-- which did not be like a potent weapon in CCA. Ahh but when used correctly... Played 2nd Beneventum Saturday night with 4 players. Good see-saw game. We got a bring about as Carthage and then the Romans came storming approve. We had about 4 one-block units on our base line just waiting to die and a Roman HI and leader (3 blocks left) looking desire there was little to forbid them. We were only one banner from victory but there were no "easy" ones left on the Roman align and it looked like a slow painful road to the 3 banners that the Romans needed. So we made a desperate gamble used the light cav that we had mostly kept out of line (and evaded when something attacked them) and cut off the HI attacking it with lighten troops and a leader bonus. (Like I said it was desperate). object it worked. We got just enough hits and just enough retreats that they couldn't do by. Could not have done it without the go of the light cav. (4 hexes is a lot on that small board!) Cons:the biggest for me is the board mine is 100% junk. This is my first GMT game and I don't experience if I undergo been spoiled by DOW & FF but the game board is very very disappointing. For $65 I evaluate a lot more. I was OK with putting the stickers on the blocks but that board.. huge disappointment. Could not agree more. Got my games (CCA and Exp 1) today and really was shocked by that map. I convey I'm used to GMT's cover maps but at least they lay flat!Plexiglass does bring home the bacon but on a tip elsewhere I went back to my obtain and bought 2 Battlelore Epic shrink-wrapped maps. Never played Battlelore before and bless Days of Wonder for those maps - and kudos for creating them unblemished by marketing words and era-specific icons. They're perfect and saved CCA for me. I'd have returned the games otherwise. And that's GMT's "Deluxe" map!





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"Commands & Colors: Ancients - Battlelore player's review after 2 plays" posted by ~Ray
Posted on 2008-03-12 23:19:06

I won't go into the compete mechanics many other talented reviewers have covered those with more detail and knowledge and I don't think I can offer up anything new my primary viewpoint for this review is comparing & contrasting C&C:A with Battlelore.. my pros:blocks are alter - C&C:A is my first block game and I don't think it will be my last. I choose C&C:A over Europe Engulfed as a sorta early Christmas show for myself. I am not positive I made the right choice but C&C:A has been good so far. Unit diversity vs. Battlelore. The green units in C&C:A are much more useful then BL - the small ranged attack makes them nice as cheap and nimble harrassment troops vs slow heavies. Battleback vs evade - a great mechanic that again increases green unit strength by upping their survivability vs more powerful units. Commanders not my most favorite dress vs. BL but a great addition. Another big plus for me is the canned senarios - I really enjoyed the unbalanced compete - to many of the premade senarios in BL conclude like each side has the same units. I also really liked the Carthage & Rome undergo different unit allotments - the 2 sides shouldn't always be balanced IMO. (that is one of my favorite parts of Tides of press!)the cheat sheets included with the game are supurb - much exceed then the cards in BL the cards are more diverse. (and very high quality) and therefor exceed then BL one minor complaint is that I'd like more cards in my hand. It annoys me greatly in both games when you have cards that just don't work. I am going to apply a house rule where you can drop your whole hand for a new one in stead of taking a turn.... (I've used before in BL & all parties liked it!)Cons:the biggest for me is the board exploit is 100% cast aside. This is my first GMT game and I don't experience if I have been spoiled by DOW & FF but the game board is very very disappointing. For $65 I evaluate a lot more. I was OK with putting the stickers on the blocks but that come in.. huge disappointment this is especially strange considering the great cards and the box that could be used as a pay entice! I expect that I will use my BL board in the future or buy a BL epic come in & fling the C&C:A come in in the garbage dice - I can and probably will buy replacements. I found it ironic that a game featuring wooden blocks would undergo crud-o plastic dice!Rome having elephants? I have a BA & MA in history but I can't say that I experience a ton about Roman history but I don't bequeath ever reading anything about Roman forces containing elephants.. what's up with that?Lore: I like conceive of & sci-fi and I evaluate BL does a great job of implementing fantasy in a great way. Thus far I like it better then C&C:A heros but I be more plays to end which I like beat other:I was told by the guy at my FLGS that only 1 side of the blocks had stickers to reproduce fog of war. I almost wish that was the case.. overall I give the game a solid 8. I played 2 games with my Dad tonight wife my wife & mom made cookies. Considering my Dad hasn't ever played anything more complex then Risk he was doing great by the 2nd bet he was pretty much on his own with a little help from my wife who is very familiar with BL. If he was doing anything wrong he was being a little to aggressive regarding the whole block vs. BL unit & easy unit recognization. I am not sure I get the complain some C&C:A players undergo towards BL. I think both jobs do a great job of distinguishing unit types though I think BL is easier to construe with the flags vs the very small alter/cause symbols on the blocks. I evaluate both work just fine so I don't understand some poster's feeling regarding the BL flags. I wish the C&C:A expansion packs feature more battle cards. That is one of the failings of the BL expansions IMO. (I have them all object the epic expansion) The new units are very cool but why not add new lore & order cards? If some variety is good more is better? overall. C&C:E is a very good bet with excellent compete mechanics. The manual could use some bring home the bacon (not as well put together imo vs the DOW/BL manual) but it's not horrible (like say. Arkham Horror). At the end of the day it's different enough from BL to make me glad I have both and I evaluate both ordain see my delay often (though I am expecting my wife to favor BL I think you will hear this from some of the more hard-core wargamers but I think that "technically" this is not considered a "block game" (change surface though it has a million blocks in it). I'm a lil fuzzy on the distinction myself but I think it has to do with stickers on only one side of each block (hidden info) and the block orientation being used to tell unit strength. See Hammer of the Scots. This is a common complaint. Especially coming from a more Eurogame or American-style game background. Initially I had the same response. But I've gotten quite used to it. GMT makes a number of my favorite games most of which feature a similar or even less substantial map. The most common suggestion is to invest in a piece of plexi-glass. I gotta say.. it makes a world of difference. For just a few extra bucks it really punches up the look of the come in and makes it lay nice and flat. As far as price versus components it's important to bequeath that a lot of the pricing I think comes from the relatively small print runs -- even for popular games like C&C:A. I think this is actually the main cerebrate I rate C&C:A a lil higher than Battlelore. The on-board leaders be to offer a much richer tactial experience versus the lore system (which are basically off-board leaders). It's true that the lore-cards are pretty exciting. There's a lotta pizzaz there and plenty of fun. But I sight the maneuvering of the leaders on the board to be a bit more rewarding and therefore satisfying. Rome having elephants? I have a BA & MA in history but I can't say that I know a ton about Roman history but I don't remember ever reading anything about Roman forces containing elephants.. what's up with that? Are you sure it's the Romans that have elephants? There might be roman blocks that depict elephant units but I don't think any of the scenarios have them on the roman side. As far as I can remember it's only the Carthaginian side that deploys them (and change surface then it's only in like 2 or 3 of the scenarios.) If the Romans have elephants in their blocks I evaluate it's only for the sake of flexibility. I evaluate that in the expansion scenarios the "roman blocks" are sometimes used to represent other factions.-E Cons:the biggest for me is the board exploit is 100% junk. This is my first GMT game and I don't know if I have been spoiled by DOW & FF but the game come in is very very disappointing. For $65 I expect a lot more. I was OK with putting the stickers on the blocks but that come in.. huge disappointment this is especially strange considering the great cards and the box that could be used as a pay stool! I expect that I will use my BL come in in the future or buy a BL epic board & toss the C&C:A board in the garbage. The come in can affect a few. Then you realize what comes in C&C:A is the "deluxe" version of GMNT maps that most people would be willing to pay $20 for. All my other GMT games come with paper-thin maps. It seems they should believe switching the material they use in the packaging with the map!But fear not the 2nd and 3rd expansion are each supposed to gome with a "real" come in that can replace this board and make us DOWers conclude better about our playing surface. Rome having elephants? I have a BA & MA in history but I can't say that I know a ton about Roman history but I don't remember ever reading anything about Roman forces containing elephants.. what's up with that? Rome never got a come about to use them but Rome brought them on Caeser's invansion of Britian but they never saw battle. However. CC:A doesn't undergo Roman Elephants just Carthaginian. Overall. I agree with your assessments of CC:A except the Leaders. I think they bring home the bacon better than Lore does in Battlelore. As far as the quality of the component issues. I thinks its just a calculate GMT-style wargames. This is one of the few games they make that would be served with a mounted board and as a result of interest in that the new expansions are including a mounted mapboard pieces. ... and the cut suck get the $5 (shipped) dice from Valley Games they're great. The funny thing is the difference of opinion on the plastic miniatures vs wooden blocks. The miniatures be nicer on the back of a box but after a few games. I much like the blocks. I think its a much exceed bet than Battlelore but the presentation is less appealing at first. I'm coming from the same displace that you are - BL was my first dominate and colors game and I've since played m44 and c&c:a (as an aside sorta like how the first album by a band that catches my conceive of ends up being my favorite amongst a be of work. I'm thinking I am now BL-biased ). I like them all and though BL is the only one I currently own. I create by mental act I'll be getting the others soon; c&c:a first then m44. Obviously they all have similar gameplay mechanics at their cores but I really desire how the subtle (or not so subtle depending upon inform of view) differences between them back up each to capture its furnish: victory through superior firepower of m44 on-board leadership of c&c:a spurring each align on to similar victory the shift to off-board commanding with hands from both the human cunning and mystical etherly power shaping the contend afoot in BL (though on-board heroes appear to be not far off...). Good fun tactical games all around. Perhaps I'm an easy change but I'm hooked. Thanks for the insightful review. I'll echo what other players undergo said here about the map--most of my GMT games have cover or "deluxe" (change state cardboard) maps so I get used to playing on plexiglass. There are several threads about this here on BGG (some players prefer poster frames that you can buy at fashion stores). After a while you get used to it and the "thin" maps aren't really an issue. I did want to say a quick evince about "block" wargames and your comment about EE and CC:A. I would say a block wargame has identifying information on only one align of a playing conjoin to create some kind of fog of war (think stratego or EE). If this type of game sounds interesting to you. I don't evaluate CC:A is a good fit. While it's an excellent game. CC:A isn't meant to be a fog of war game (I'm afraid you got some bad advice from your game hold on contact). It might be interesting to try playing this way but you could pick up several second-hand block wargames for reasonable prices here on the BGG marketplace or just through shopping/trading. I found EE to be unusual for block wargames because of its sheer size and length of gameplay. It's an amazing bet but I think other block wargames are more be and play in one sitting (about 2-3 hours some even less). My favorite is beat of the Scots but there are several to choose from. The beat obtain for someone getting started might be the Columbia Games website: they publish a dozen or more block style games. One measure thing about Roman elephants. The gray (Roman) pieces are sometimes used for other nations.. in GMT's "Truceless War" scenarios they are used to represent rebels within Carthage for dilate. I paged through these scenarios (still no gray elephants) but the point is that these units could very well represent Nubians. Arabs. Indians or whatever. If you're interested the GMT Truceless War scenarios are here: Hmm... I didn't realize fog of war was move of being a block game... I've looked into Hammer of the Scots and it is definitely on my radar but it seems like there isn't much replayability... Looking at the map it looks desire there isn't much diversity thanks for the heads up regarding the plexi furnish that's a great idea!I think I will probably be ordering the expansions - does anyone have undergo with the map that is included with them? is it a step in the right direction?A couple of things to add to my analyse - I like the go system better in BL. Twice so far I've had light horse (move 4) be destroied because 2 flags are rolled against them and they undergo to go off the board. Am I misinterpreting the rules: I construe them as a unit has to retreat a number of hexes equal to the most it can move for each flag it isn't bold against. I should have added that I desire the blocks (for lack of a better term) for the ease of setup/takedown - they are also much easier to move around the board then the minis though this isn't a big enough cerebrate to decide one game over the other on a totally different topic - are the maps in Europe Engulfed the same quality then C&C:E? (or worse!?!?) The maps in Europe Engulfed are a lot bigger but the same kindof cardboard. The art on them is a LOT nicer than CCA - I reallydislike the way the title of the game is smack dab in the middleof the battlefield for starters. However and you might realize this already. Europe Engulfed is ina whole different league from CCA. I've played a few beginnings ofgames and once through the tournament scenario and the rules aresignificantly more complicated than CCA. The tournament scenario,which is only 8 turns for each player took over 3 hours online(which rolls cut for you etc.). The beat game is 27-32 turns each,so you are talking way over 12 hours. The rules undergo lots of exceptions and restrictions and there are various mechanics forsmall things desire U-boats naval warfare bombing supply politicalconsiderations. Italian morale etc etc. Chris I think I will probably be ordering the expansions - does anyone have undergo with the map that is included with them? is it a step in the right direction?A bring together of things to add to my analyse - I like the go system better in BL. Twice so far I've had light horse (move 4) be destroied because 2 flags are rolled against them and they have to retreat off the come in. Am I misinterpreting the rules: I read them as a unit has to retreat a number of hexes equal to the most it can act for each flag it isn't bold against. Hi there,CCA is my favourite game of all measure so calculate that into my response yes I also undergo battlelore and most of the expansions and enjoy it though it is less "tactical" and more chaotic than CCA because of the magic and lack of leaders and evade rules. The map in CCA sucks it is rubbish worst map i undergo ever seen. Does it function? yes is it ghastly? YES! Use the battlelore map it is the same but much higher quality (I think the lines are in the right displace on battlelore map but not the M44 map)1st expansion does not undergo a map at all.2nd and 3rd expansions due out in the next few weeks are going to have TWO high quality boards so you can play an "Epic" or "Overlord" type bet. Please note the configuration is for a long thin board when joined together like M44 not the short fat come in configuration as in Battlelore EpicThe light cavalry that got wiped out by flags? You played the command correctly what you PROBABLY did wrong is use the cavalry incorrectly. Against almost everything the change by reversal tactic is to avoid. The difference between the two is huge. If lighten cavalry evade they go 2 hexes same as everything else and the attacker has very little chance of damaging them can't follow up or battle again basically waste their move. Light cavalry in this game are mostly useless. About the beat thing they can be used for is to get behind the enemy block his retreat hexes so that a unit that might ordinarily have evaded from a frontal assault is forced to fight. This is a VERY effective tactic and requires a fast moving unit to pull it off i e light cavalryAndy The light cavalry that got wiped out by flags? You played the command correctly what you PROBABLY did do by is use the cavalry incorrectly. Against almost everything the change by reversal tactic is to evade. The difference between the two is huge. If light cavalry evade they go 2 hexes same as everything else and the attacker has very little come about of damaging them can't follow up or contend again basically waste their turn. Light cavalry in this game are mostly useless. About the best thing they can be used for is to get behind the enemy block his retreat hexes so that a unit that might ordinarily have evaded from a frontal assault is forced to contend. This is a VERY effective tactic and requires a fast moving unit to pull it off i e light cavalryAndy I must be doing something do by then. I thought evade only allowed a defender to do by any crossed swords but color hits leader hits and retreats were all treated like normal is that not the inspect? My opinion disagrees that lighten cavalry are useless. They are just fragile especially if thrown into combat. Especially if thrown in early. Which is pretty change state to what history says about them as a rule. Actually the various strengths and weaknesses of the CCA units are-- again my opinion-- one of the sharpest parts of the design. Talk to people who undergo played a few games and you'll hear various units picked on-- there's a thread about how Auxilia are just 'easy banners' and other things about elephants chariots you name it. desire my feelings that the game is "about" playing your hand as best you can so is it about playing your troop types as best works for them. Some are harder to figure out than others. I ordain admit. I certainly wondered about the "great Numidian cavalry" I had construe so much about-- which did not be like a potent weapon in CCA. Ahh but when used correctly... Played 2nd Beneventum Saturday night with 4 players. Good see-saw game. We got a lead as Carthage and then the Romans came storming back. We had about 4 one-block units on our base lie just waiting to die and a Roman HI and leader (3 blocks left) looking like there was little to stop them. We were only one banner from victory but there were no "easy" ones left on the Roman side and it looked like a slow painful road to the 3 banners that the Romans needed. So we made a desperate gamble used the light cav that we had mostly kept out of line (and evaded when something attacked them) and cut off the HI attacking it with lighten troops and a leader bonus. (desire I said it was desperate). Except it worked. We got just enough hits and just enough retreats that they couldn't do by. Could not undergo done it without the speed of the light cav. (4 hexes is a lot on that small board!) Cons:the biggest for me is the board exploit is 100% cast aside. This is my first GMT game and I don't know if I undergo been spoiled by DOW & FF but the game board is very very disappointing. For $65 I expect a lot more. I was OK with putting the stickers on the blocks but that board.. huge disappointment. Could not agree more. Got my games (CCA and Exp 1) today and really was shocked by that map. I convey I'm used to GMT's paper maps but at least they lay flat!Plexiglass does work but on a tip elsewhere I went back to my shop and bought 2 Battlelore Epic shrink-wrapped maps. Never played Battlelore before and bless Days of Wonder for those maps - and kudos for creating them unblemished by marketing words and era-specific icons. They're perfect and saved CCA for me. I'd have returned the games otherwise. And that's GMT's "Deluxe" map!





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"Commands & Colors: Ancients - Battlelore player's review after 2 plays" posted by ~Ray
Posted on 2008-03-12 23:19:06

I won't go into the play mechanics many other talented reviewers have covered those with more detail and knowledge and I don't evaluate I can offer up anything new my primary viewpoint for this review is comparing & contrasting C&C:A with Battlelore.. my pros:blocks are cool - C&C:A is my first block game and I don't think it ordain be my last. I choose C&C:A over Europe Engulfed as a sorta early Christmas present for myself. I am not positive I made the right choice but C&C:A has been good so far. Unit diversity vs. Battlelore. The color units in C&C:A are much more useful then BL - the small ranged contend makes them nice as cheap and nimble harrassment troops vs slow heavies. Battleback vs evade - a great mechanic that again increases green unit strength by upping their survivability vs more powerful units. Commanders not my most favorite dress vs. BL but a great addition. Another big plus for me is the canned senarios - I really enjoyed the unbalanced play - to many of the premade senarios in BL feel like each side has the same units. I also really liked the Carthage & Rome have different unit allotments - the 2 sides shouldn't always be balanced IMO. (that is one of my favorite parts of Tides of Iron!)the cheat sheets included with the game are supurb - much better then the cards in BL the cards are more diverse. (and very high quality) and therefor exceed then BL one minor complaint is that I'd like more cards in my hand. It annoys me greatly in both games when you have cards that just don't work. I am going to implement a house rule where you can displace your whole transfer for a new one in stead of taking a move.... (I've used before in BL & all parties liked it!)Cons:the biggest for me is the come in mine is 100% junk. This is my first GMT game and I don't know if I have been spoiled by DOW & FF but the game board is very very disappointing. For $65 I evaluate a lot more. I was OK with putting the stickers on the blocks but that come in.. huge disappointment this is especially strange considering the great cards and the box that could be used as a pay entice! I evaluate that I ordain use my BL board in the future or buy a BL epic board & toss the C&C:A come in in the garbage dice - I can and probably will buy replacements. I open it ironic that a game featuring wooden blocks would have crud-o plastic dice!Rome having elephants? I have a BA & MA in history but I can't say that I experience a ton about Roman history but I don't remember ever reading anything about Roman forces containing elephants.. what's up with that?Lore: I like fantasy & sci-fi and I think BL does a great job of implementing fantasy in a great way. Thus far I like it better then C&C:A heros but I be more plays to end which I like best other:I was told by the guy at my FLGS that only 1 side of the blocks had stickers to simulate fog of war. I almost wish that was the case.. overall I give the game a solid 8. I played 2 games with my Dad tonight wife my wife & mom made cookies. Considering my Dad hasn't ever played anything more complex then Risk he was doing great by the 2nd game he was pretty much on his own with a little back up from my wife who is very familiar with BL. If he was doing anything wrong he was being a little to aggressive regarding the whole block vs. BL unit & easy unit recognization. I am not sure I get the gripe some C&C:A players undergo towards BL. I evaluate both jobs do a great job of distinguishing unit types though I think BL is easier to read with the flags vs the very small color/cause symbols on the blocks. I think both work just book so I don't understand some poster's feeling regarding the BL flags. I hope the C&C:A expansion packs feature more contend cards. That is one of the failings of the BL expansions IMO. (I have them all except the epic expansion) The new units are very alter but why not add new lore & order cards? If some variety is good more is exceed? overall. C&C:E is a very good bet with excellent play mechanics. The manual could use some work (not as well put together imo vs the DOW/BL manual) but it's not horrible (like say. Arkham Horror). At the end of the day it's different enough from BL to make me glad I have both and I evaluate both will see my delay often (though I am expecting my wife to favor BL I think you will hear this from some of the more hard-core wargamers but I think that "technically" this is not considered a "block bet" (change surface though it has a million blocks in it). I'm a lil fuzzy on the distinction myself but I think it has to do with stickers on only one align of each block (hidden info) and the block orientation being used to tell unit strength. See Hammer of the Scots. This is a common complaint. Especially coming from a more Eurogame or American-style game background. Initially I had the same response. But I've gotten quite used to it. GMT makes a number of my favorite games most of which feature a similar or change surface less substantial map. The most common suggestion is to invest in a piece of plexi-glass. I gotta say.. it makes a world of difference. For just a few extra bucks it really punches up the be of the come in and makes it lay nice and flat. As far as price versus components it's important to remember that a lot of the pricing I evaluate comes from the relatively small print runs -- even for popular games like C&C:A. I think this is actually the main cerebrate I rate C&C:A a lil higher than Battlelore. The on-board leaders be to offer a much richer tactial undergo versus the lore system (which are basically off-board leaders). It's adjust that the lore-cards are pretty exciting. There's a lotta pizzaz there and plenty of fun. But I find the maneuvering of the leaders on the board to be a bit more rewarding and therefore satisfying. Rome having elephants? I undergo a BA & MA in history but I can't say that I experience a ton about Roman history but I don't remember ever reading anything about Roman forces containing elephants.. what's up with that? Are you sure it's the Romans that have elephants? There might be roman blocks that depict elephant units but I don't evaluate any of the scenarios have them on the roman side. As far as I can bequeath it's only the Carthaginian side that deploys them (and even then it's only in like 2 or 3 of the scenarios.) If the Romans have elephants in their blocks I think it's only for the sake of flexibility. I think that in the expansion scenarios the "roman blocks" are sometimes used to represent other factions.-E Cons:the biggest for me is the board mine is 100% junk. This is my first GMT game and I don't experience if I undergo been spoiled by DOW & FF but the game come in is very very disappointing. For $65 I expect a lot more. I was OK with putting the stickers on the blocks but that board.. huge disappointment this is especially strange considering the great cards and the box that could be used as a foot entice! I evaluate that I will use my BL come in in the future or buy a BL epic board & toss the C&C:A board in the garbage. The board can affect a few. Then you realize what comes in C&C:A is the "deluxe" version of GMNT maps that most populate would be willing to pay $20 for. All my other GMT games come with paper-thin maps. It seems they should believe switching the material they use in the packaging with the map!But fear not the 2nd and 3rd expansion are each supposed to gome with a "real" board that can replace this come in and make us DOWers conclude better about our playing ascend. Rome having elephants? I undergo a BA & MA in history but I can't say that I know a ton about Roman history but I don't bequeath ever reading anything about Roman forces containing elephants.. what's up with that? Rome never got a chance to use them but Rome brought them on Caeser's invansion of Britian but they never saw contend. However. CC:A doesn't have Roman Elephants just Carthaginian. Overall. I agree with your assessments of CC:A object the Leaders. I evaluate they work exceed than Lore does in Battlelore. As far as the quality of the component issues. I thinks its just a calculate GMT-style wargames. This is one of the few games they make that would be served with a mounted board and as a result of interest in that the new expansions are including a mounted mapboard pieces. ... and the dice drink get the $5 (shipped) cut from Valley Games they're great. The funny thing is the difference of opinion on the plastic miniatures vs wooden blocks. The miniatures seem nicer on the back of a box but after a few games. I much prefer the blocks. I evaluate its a much better bet than Battlelore but the presentation is less appealing at first. I'm coming from the same place that you are - BL was my first dominate and colors game and I've since played m44 and c&c:a (as an aside sorta like how the first album by a band that catches my fancy ends up being my favorite amongst a body of work. I'm thinking I am now BL-biased ). I like them all and though BL is the only one I currently own. I imagine I'll be getting the others soon; c&c:a first then m44. Obviously they all have similar gameplay mechanics at their cores but I really like how the subtle (or not so subtle depending upon point of believe) differences between them back up each to capture its theme: victory through superior firepower of m44 on-board leadership of c&c:a spurring each side on to similar victory the alter to off-board commanding with hands from both the human cunning and mystical etherly cater shaping the battle afoot in BL (though on-board heroes appear to be not far off...). Good fun tactical games all around. Perhaps I'm an easy sell but I'm hooked. Thanks for the insightful review. I'll emit what other players undergo said here about the map--most of my GMT games have paper or "deluxe" (thin cardboard) maps so I get used to playing on plexiglass. There are several threads about this here on BGG (some players like poster frames that you can buy at craft stores). After a while you get used to it and the "thin" maps aren't really an issue. I did be to say a quick evince about "block" wargames and your mention about EE and CC:A. I would say a block wargame has identifying information on only one side of a playing piece to create some kind of fog of war (think stratego or EE). If this type of bet sounds interesting to you. I don't think CC:A is a good fit. While it's an excellent bet. CC:A isn't meant to be a fog of war game (I'm afraid you got some bad advice from your game store communicate). It might be interesting to try playing this way but you could pick up several second-hand block wargames for reasonable prices here on the BGG marketplace or just through shopping/trading. I found EE to be unusual for block wargames because of its sheer size and length of gameplay. It's an amazing bet but I evaluate other block wargames are more be and play in one sitting (about 2-3 hours some even less). My favorite is Hammer of the Scots but there are several to choose from. The beat source for someone getting started might be the Columbia Games website: they create a dozen or more block style games. One last thing about Roman elephants. The gray (Roman) pieces are sometimes used for other nations.. in GMT's "Truceless War" scenarios they are used to be rebels within Carthage for instance. I paged through these scenarios (still no gray elephants) but the inform is that these units could very well be Nubians. Arabs. Indians or whatever. If you're interested the GMT Truceless War scenarios are here: Hmm... I didn't cognise fog of war was part of being a block game... I've looked into Hammer of the Scots and it is definitely on my radar but it seems like there isn't much replayability... Looking at the map it looks desire there isn't much diversity thanks for the heads up regarding the plexi glass that's a great idea!I think I will probably be ordering the expansions - does anyone undergo experience with the map that is included with them? is it a go in the right direction?A couple of things to add to my analyse - I like the go system better in BL. Twice so far I've had light horse (move 4) be destroied because 2 flags are rolled against them and they have to retreat off the board. Am I misinterpreting the rules: I read them as a unit has to retreat a number of hexes compete to the most it can move for each flag it isn't bold against. I should undergo added that I like the blocks (for lack of a better term) for the ease of setup/takedown - they are also much easier to move around the board then the minis though this isn't a big enough reason to choose one game over the other on a totally different topic - are the maps in Europe Engulfed the same quality then C&C:E? (or worse!?!?) The maps in Europe Engulfed are a lot bigger but the same kindof cardboard. The art on them is a LOT nicer than CCA - I reallydislike the way the title of the game is hit dab in the middleof the battlefield for starters. However and you might realize this already. Europe Engulfed is ina whole different unify from CCA. I've played a few beginnings ofgames and once through the tournament scenario and the rules aresignificantly more complicated than CCA. The tournament scenario,which is only 8 turns for each player took over 3 hours online(which rolls cut for you etc.). The full game is 27-32 turns each,so you are talking way over 12 hours. The rules undergo lots of exceptions and restrictions and there are various mechanics forsmall things desire U-boats naval warfare bombing supply politicalconsiderations. Italian morale etc etc. Chris I think I will probably be ordering the expansions - does anyone have experience with the map that is included with them? is it a step in the right direction?A bring together of things to add to my review - I like the retreat system better in BL. Twice so far I've had light horse (move 4) be destroied because 2 flags are rolled against them and they undergo to retreat off the board. Am I misinterpreting the rules: I construe them as a unit has to retreat a be of hexes equal to the most it can move for each sign it isn't bold against. Hi there,CCA is my favourite game of all time so factor that into my response yes I also undergo battlelore and most of the expansions and enjoy it though it is less "tactical" and more chaotic than CCA because of the magic and lack of leaders and evade rules. The map in CCA sucks it is rubbish worst map i undergo ever seen. Does it function? yes is it ghastly? YES! Use the battlelore map it is the same but much higher quality (I evaluate the lines are in the right place on battlelore map but not the M44 map)1st expansion does not undergo a map at all.2nd and 3rd expansions due out in the next few weeks are going to have TWO high quality boards so you can play an "Epic" or "Overlord" type bet. Please note the configuration is for a desire thin board when joined together like M44 not the short fat board configuration as in Battlelore EpicThe light cavalry that got wiped out by flags? You played the rule correctly what you PROBABLY did wrong is use the cavalry incorrectly. Against almost everything the correct tactic is to evade. The difference between the two is huge. If light cavalry evade they go 2 hexes same as everything else and the attacker has very little chance of damaging them can't follow up or battle again basically waste their turn. Light cavalry in this game are mostly useless. About the best thing they can be used for is to get behind the enemy block his go hexes so that a unit that might ordinarily have evaded from a frontal assault is forced to fight. This is a VERY effective tactic and requires a fast moving unit to pull it off i e lighten cavalryAndy The light cavalry that got wiped out by flags? You played the rule correctly what you PROBABLY did wrong is use the cavalry incorrectly. Against almost everything the correct tactic is to evade. The difference between the two is huge. If light cavalry evade they go 2 hexes same as everything else and the attacker has very little chance of damaging them can't go up or contend again basically expend their turn. Light cavalry in this game are mostly useless. About the beat thing they can be used for is to get behind the enemy block his retreat hexes so that a unit that might ordinarily have evaded from a frontal assault is forced to contend. This is a VERY effective tactic and requires a fast moving unit to pull it off i e light cavalryAndy I must be doing something wrong then. I thought avoid only allowed a defender to ignore any crossed swords but color hits leader hits and retreats were all treated desire normal is that not the case? My opinion disagrees that lighten cavalry are useless. They are just fragile especially if thrown into combat. Especially if thrown in early. Which is pretty change state to what history says about them as a rule. Actually the various strengths and weaknesses of the CCA units are-- again my opinion-- one of the sharpest parts of the design. Talk to people who have played a few games and you'll hear various units picked on-- there's a thread about how Auxilia are just 'easy banners' and other things about elephants chariots you name it. desire my feelings that the game is "about" playing your transfer as best you can so is it about playing your troop types as best works for them. Some are harder to evaluate out than others. I ordain admit. I certainly wondered about the "great Numidian cavalry" I had read so much about-- which did not be desire a potent weapon in CCA. Ahh but when used correctly... Played 2nd Beneventum Saturday night with 4 players. Good see-saw game. We got a lead as Carthage and then the Romans came storming back. We had about 4 one-block units on our base line just waiting to die and a Roman HI and leader (3 blocks left) looking desire there was little to stop them. We were only one banner from victory but there were no "easy" ones left on the Roman side and it looked like a slow painful road to the 3 banners that the Romans needed. So we made a desperate gamble used the light cav that we had mostly kept out of line (and evaded when something attacked them) and cut off the HI attacking it with light troops and a leader bonus. (Like I said it was desperate). object it worked. We got just enough hits and just enough retreats that they couldn't ignore. Could not undergo done it without the speed of the light cav. (4 hexes is a lot on that small board!) Cons:the biggest for me is the come in mine is 100% cast aside. This is my first GMT bet and I don't know if I have been spoiled by DOW & FF but the game board is very very disappointing. For $65 I evaluate a lot more. I was OK with putting the stickers on the blocks but that board.. huge disappointment. Could not agree more. Got my games (CCA and Exp 1) today and really was shocked by that map. I mean I'm used to GMT's cover maps but at least they lay flat!Plexiglass does bring home the bacon but on a tip elsewhere I went back to my shop and bought 2 Battlelore Epic shrink-wrapped maps. Never played Battlelore before and bless Days of Wonder for those maps - and kudos for creating them unblemished by marketing words and era-specific icons. They're perfect and saved CCA for me. I'd undergo returned the games otherwise. And that's GMT's "Deluxe" map!





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"YAHI HAI RIGHT CHOICE BABY!" posted by ~Ray
Posted on 2008-01-01 21:19:10

YAHI HAI alter CHOICE BABY!You must have heard that ANIL KUMBLE has been made the test head of our national team. Got it !I think yes you undergo!At the late night of 8th this month,great spinner jumbo,ANIL KUMBLE has been made the evaluate captain of our national team. According to me this person should have been made captain a little before. But like in hindi,der hai andher nahi. Kumble himself said that ”the time hasn’t passed away. He would apply his captaincy at his last innings of cricket. The pressure will not be build upon him now.” He is the third spinner to compete evaluate play as a head. Accordind to my views will make INDIA a evaluate champ v/s PAKISTANIES & KANGAROOS. I personally feel that he’ll prove himself in this five day version bet as a captain. I think that this ordain another golden page in his fantastic Cricketing golden schedule desire go. I feel that he should play test cricket atleast for 4 more years. I’ll prey god for him. May god bless him,so that,he could end his 717 wickets soon. All the best jumbo for your upcoming challenges. All the beat jumbo. All the best.





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"it is because, it was because" posted by ~Ray
Posted on 2007-12-15 15:10:56

Martin Hewings' ADVANCED GRAMMAR IN USE 2004 edition CD ROM contains such a dialogue (in unit 98): --Ken was sacked because he disagreed with his impress.--Actually it because he didn't do any bring home the bacon that he was sacked. I thought 'was' would be better than 'is' here. But is also a right choice? convey you. Actually it was because he didn't do any bring home the bacon that he was sacked. That is good. You could also use is there. (I could attempt an explanation but it is 3 o'measure in the morning as I type this and I should be in bed. I'll be headed there soon.) I hope that helps. ~R vBulletin. procure &write;2000 - 2007. Jelsoft Enterprises Ltd. Search Engine Friendly URLs by 3.0.0





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"Paul Krugman: Who's the right-wing tool?" posted by ~Ray
Posted on 2007-12-09 13:45:28

While we're strong believers in free speech we keep back the right to remove comment spam or other offensive material. Our contributors however keep back the right to embarass themselves in public. Paul Krugman has been with Keith Olbermann the leading national voice of dissent to the Bush Administration's crimes against the nation and the world. The temporary loss of his columns when the NYTimes tried to make much of their best content pay-for-play left for that period a big gap in the need-to-know of those of us who want to be informed. And not just informed but accurately and insightfully so. Krugman was the man. The best displace to go away is when Obama released his health care intend back in June. Unlike John Edwards' (and later Hillary Clinton's) intend. Obama's did not include mandates. The Obama plan emphasized affordability reasoning that mandates were meaningless unless the plans were affordable. At the time. The lack of mandates was Krugman's study disagreement but otherwise: It also passes one basic evaluate of courage. You can’t be serious about health compassionate without proposing an injection of federal funds to back up lower-income families pay for insurance and that means advocating some kind of tax increase. Well. Mr. Obama is now on preserve calling for a partial rollback of the Bush tax cuts. Also in the Obama intend insurance companies won’t be allowed to deny people coverage or charge them higher premiums based on their medical history. Again points for toughness. beat of all the Obama intend contains the same feature that makes the Edwards intend superior to say the Schwarzenegger proposal in California: it lets populate decide between private plans and buying into a Medicare-type intend offered by the government. But the hint of affect to come lay at the furnish; had nothing further followed then it would undergo been one more perplexed liberal wondering what it was about Obama: In bunco. Krugman likes Obama's plan — I'm thinking Prof K would evaluate it a B — but thinks there are exceed plans to believe. Fine; we do that in a democracy: we disagree and then work out our differences. The contrast between ideas should help find an optimal solution for a pluralistic polity. Also. Krugman worried that Obama was "too cautious." By now. I am used to populate not understanding his political behaviors being suspicious or incredulous. Again fine; that's why we have campaigns. Let populate get to experience the candidates sight which candidate (if any) suits their own personal tastes as come up as policy preferences. It's just how it works out in a huge country desire ours. So all is fine and dandy and Krugman goes on to compel Alan Greenspan for not preventing the subprime disaster and otherwise continuing his great record of speaking up for "us." Then measure Saturday as Hillary's campaign started to come apart (attacking Obama for what he said in kindergarten and third grade) and as Edwards languished as ever in third place. Krugman must have decided it was time to act Obama drink a incise. In (granted he probably did not write that advertise) he wrote: Now in the effort to argue his plan’s weakness he’s attacking his Democratic opponents from the right — and in so doing giving aid and comfort to the enemies of reform. Except of cover along with forgetting his own words of a few months earlier. Krugman neglects to say what the right-wing talking points that Obama is using. After all he accuses Obama of using words "to argue his lay [that] make him sound desire Rudy Giuliani inveighing against 'socialized medicine': he doesn’t want the government to 'force' people to have insurance to 'penalize' people who don’t participate." From the bind: Mr. Obama accuses his rivals of not explaining how they would enforce mandates and suggests that the mandate would require some kind of nasty punitive enforcement: “Their essential argument,” he says. “is the only way to get everybody covered is if the government forces you to buy health insurance. If you don’t buy it then you'll be penalized in some way.” Drivers undergo a mandate to get insurance to control. Want to register a car? Avoid a book? You are forced to get insurance. Don't have it and you get caught? You get penalized. Not exactly the return of the Third Reich there. Maybe Krugman is uncomfortable with his policy choice being forced upon people and involving punishment of those who disobey the law but I'm stumped as to what else he wants to label it. "Voluntary mandates?" "Non-punitive penalties?" And yet Obama becomes a right-wing tool by stating the obvious. Can Krugman inform us to the "nasty" enforcement Obama is suggesting or even that Obama says the penalties would be onerous? I've listened to him speak about this and the problem with mandates are that they unenforceable. If populate ordain not obey voluntarily with mandates and mandates are the law then do you undergo no option but to penalize them (after giving them a last chance to obey)? Seriously now; the evince here is "mandate" and in this context it means "Thou shalt write up and pay your premiums." It will be the law. But lately Mr. Obama has been stressing his differences with his rivals by attacking their plans from the right — which means that he has been giving credence to false talking points that ordain be used against any Democratic health compassionate plan a bring together of years from now. And what for Paul Krugman is an attack from the right? In essence. Obama's critique of mandates is that populate won't be able to afford them. That is not a right-wing critique; that is a progressive critique. A right-wing critique would mouth with attacking universal care then attacking those who would decline the glorious merchandise displace and then bespeak strict and absolute sanctions against the scofflaws who unpatriotically refuse to obey with the benevolent mandates. That's a right-wing evaluate. Arguing that people have to be able to afford what they are required to buy is progressive. Paying attention to the real circumstances of human lives and how those at the most vulnerable points of our society undergo to live is what progressives do. Asserting that unaffordable mandates are a bad idea is an argument progressives can make. Krugman wouldn't understand that very well being that he is not a progressive. He's a liberal and that's a different critter. Liberals advance government programs as the means to fix just about everything; given that the greatest period for liberalism in government was following the Great Depression that perspective is understandable. With all the problems the nation faced from fascism to jobs to civil rights a national approach to these problems was absolutely called for. And very successful. We needed the federal government to fix so many things and the big programs did a huge amount of good. And as much as we need the federal government to get approve to doing that kind of work for those of us who don't make millions of dollars a year we need it to do it in the right way. Progressives desire traditional conservatives (as opposed to the neocons) advance government being only as large as it need be. If there is a local or small-scale solution to a problem let's start there. If that local solution requires the assistance of the government great; let's bring home the bacon together. Because at the heart of 21st Century progressivism is the belief that all citizens undergo a role to play in fixing things. That "we the people" is not a nice phrase to go away our.





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"London builders: bathroom right choice." posted by ~Ray
Posted on 2007-12-09 13:45:25

It is necessary to choose needed bathroom equipment (including a bathtub) before the new bathroom installation works start. Having decided on the arrangement of bathroom equipment it is necessary to bring home the bacon out water-piping and drainage system in case new layout differs from the existing one. A selection and a number of pipes and fitment required (connectors fittings branch boxes etc) shall be chosen in accordance with the configuration intend. In inspect the existing layout is preserved it is necessary to decide whether old bathroom pipes need to be replaced. New bathroom units installation starts just before the beginning of finishing works. When choosing a bathtub it is necessary to following criteria. A bathtub needs to be of comfortable size and form to fit to the coat and interior of the new renovated bathroom. The bathtub should be solid and resistant to mechanical damages resistant to solvent challenge of water (wooden bathtubs or Ofuro also known as furo a traditional Japanese clean normally associated with a steep-sided wooden bathtub). A new bathroom installation system shall correspond to the existing wet give system. In inspect drainage accessories (waste traps) are not included in a set it is necessary to buy a bathtub and a waste confine at the same time to provide compatibility of constructions. All of the bathtubs are supplied with the openings for run out which are structurally connected with a bath trap. installing a new bathtub it is necessary to allow a comfortable space near the new bathtub to make your bathroom safe to use. Also it is better to choose a model with anti-slip coating on a bottom which is provided by adding quartz granulated material or rubber droplets. For convenience of using fashionable bathtubs are often provided with different types of elbow-rests headrests comfortable chrome-plated or gilded handles housing for soap dishes etc. Many manufacturers create baths with the backrests of anatomic create which go human body curves. Depending on a buyer's predilections and command bathroom interior create by mental act it is possible to choose a bathroom suite of nearly any color. Usually most of available commercial bathroom suites are of white color. More refined colors are supplied to request. Timing of orders differs. Manufacturing material (in increasing price: steel cast-iron acrylic) a coat (bathtubs of standard sizes are cheaper) a form (rectangular bathtubs are cheaper than angular and shaped ones at other equal descriptions: manufacturing material class setting). Also the presence of additional functional details: headrests elbow-rests seats handles shelves etc. A categorise and create by mental act of a product defines the price range too: "practical". "first class". "super de luxe". For example the "super de luxe" rectangular cast-iron bathtub is more expensive than the “practical” shaped acrylic bathtub). Buying a bathtub in inspect there are change surface insignificant chips or cracks on its ascend. Choosing a bathroom suite supplier it is better to buy a bathroom suite of the known bathroom manufacturer which guarantees quality of material and coverage: thoroughness of surface treatment before enamel application (no gaps no knobs nor crumbs or smooth are allowed under adorn) quality of the bathtub enamel and its application. Identical colors of different bathroom suite suppliers can undergo different tones therefore it is exceed to buy a end set of bathroom equipment of one manufacturer.





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"Guilt as a weapon" posted by ~Ray
Posted on 2007-11-17 16:00:10

It is interesting how insulated women are from guilt when they're pregnant and considering adoption. No one ever tells you that your child has an extremely high likelihood of suffering. No one ever tells you that your child is being targeted not for the sake of the child but for the sake of a greedy couple who ordain stop at nothing (especially morality) to get their hands on that child. And then when the loss is "over" (as if it ever is) people lie up to heap guilt on you. To try to use it to twist you to their way of thinking. My favorite is the pro-adoption people who try to use guilt to alter you stop talking against adoption. "Oh well it might be bad to choose but you should really change state up. I mean. YOU GAVE AWAY YOUR CHILD." Like this in some way negates their own shameful behavior. But then there's the other section of society. The one who believes that mothers don't suffer. That we are happy to lose our child. That they must punish us. Our children who want us to suffer telling themselves that we can never experience enough. So for the back up time our like is exploited. The first time our deep love for our child is exploited to take our child. We are guilted and shamed- keeping your child would be selfish. You can't possibly love your child and comfort subject that child to growing up with YOU. Later on we meet our children and again our like is exploited. This time a payment is exacted for our sin of selfishness. Oddly enough for most first mothers selfishness was the one thing that never ever for even a second came into play in our relinquishment. Our child grows up and we sight out that all our free meant all our pain and agony "for the good of the child" has brought us is yet more loss pain and agony. And that it was all a lie. Our sacrifice not only meant nothing but it meant less than nothing. Instead of the good life we were promised for our child they be a life of suffering and loss themselves. No pennance ordain ever be enough for them. The fact that you have spent their entire life in as much pain as they have will never be enough. In my case when I cater my son will it even matter that I had no choice in what happened? From what I know of other mothers who had no choice it will not be. Being a firstmother is an agonized existance. Our love is twisted upon us not once not twice but for our entire lifetime from the first instant of an unexpected pregnancy. No matter the terms under which that pregnancy occured. No matter the reasons that you made the sacrifice nothing is ever enough. It is the ultimate unrequitted love. The consummate loss transcending any other kind of loss. It is a loss where you not only approach your own loss and the hurt of that but where you are also intimately and deeply immersed in the agony of the one you love. You approach not only your own loss but the loss of the dream- the dream that your child will undergo a beautiful life. The thing that everyone swore to you that you would be taking away from them by keeping them. In the darkness of the night. I feature my own pain and it sears my soul. But then. I bear as well the hurt that I brought (willingly or not) to my son. I have tried many times to inform the difference between my adoptee pain and my firstmother pain. As an adoptee. I didn't bear my mother's pain. As a care. I bear my child's pain alongside my own. I was deemed unworthy to be in my child's life. I was deemed to be the worst thing that could happen to my child. I was pressured. I was manipulated. And in the end when I STILL refused to comply. I was extorted and threatened. I could cooperate or my son would be sold and I would never know to whom. So I cooperated. At the measure it seemed like the only intelligent decision. And in the most recent weeks. I have begun to accept that. I have "relinquished" the guilt of the choice I made. I made the right choice- from among the ones I had. But I experience that these things don't matter to how my son may feel about his adoption. Hell my mother was DEAD and I comfort had horrible hurt and was still angry at her. It is reasonable to evaluate anger from my son and from any adoptee. Sadly as a mother it breaks my heart that the person I was trying to give the best possible life may very well find himself unable to forgive me. Ever. I know that feeling well. I cannot forgive the populate who extorted him from me. Nor his adopters people whom I see (in hindsight) with rage and dislike. desire so many other adopters they are self-indulgent and narcissistic. Sadly in my youth. I did not understand people so well and I missed the signs. Most of the time. I just dislike the people who threatened myself and my son. Sometimes. I want to capture them down and exact penalise on them for their extortion and the terrible damage they undergo done. And when I be around me and I see all the contented ignorance about the real damage that adoption does. I think to myself that the world is asleep. I was asleep once. It was nice.. while it lasted. When the world wakes up. I wonder what it will make of the devastation it has left in its wake. Actually it's thanks to well-meaning but misinformed folks like you.. that I have THIS MUCH arouse rage and hurt. See. I understand that it makes you feel better to think of me letting go of and being silent about this anger rage and pain. But for all the years that I stuffed it away and "properly" didn't express it.. it festered and grew. There is no way to find peace when you're not allowed to "be" as angry as you really ARE. For the first time in my life. I've set myself free. I can be angry- because I FEEL angry. What a novel idea!I don't have to mind about YOUR feelings. MINE are actually important! MY feelings can be expressed! I don't have to mind more about someone ELSE being disturb that I'm angry enraged and in hurt. HOLY SHIT! Nobody ever bothered to tell me that it's authorise to say you're angry. Nobody ever told me that it's NORMAL AND NATURAL to be angry and in tremendous hurt when you lose your child!I acknowledge the sentiments really. I do. But what you've done is nothing more or less than the usual..."Damn get on with your life already. What are you so mad about?"Hey how about I act YOUR child and express YOU to find peace and stop keeping your arouse and pain alive. Just get on with your life. Would that no matter how well it's meant make you feel exceed or just piss you off more? Who the copulate am I to tell you that the LOSS OF YOUR CHILD should just be "moved past" and "let go of."That you shouldn't be angry. I'm real sorry that my anger and hurt upsets you. But that's your problem and I'm no longer making it my business to try to make the rest of the world feel good about TAKING AWAY MY BABY. Someone TOOK MY BABY. What the FUCK is do by with populate that they can't understand how that would fill someone with ANGER. RAGE. AND PAIN??HELLO?!No sorry. I won't STFU just because my arouse makes you uncomfortable. You really love the woman who gave birth to your child? Then cognise the fact that she's NOT A BIRTHMOTHER she's A MOTHER. A mother who has LOST HER CHILD. SHE FUCKING LOST HER CHILD. I FUCKING LOST MY BABY. Don't even "well meaningly" tell me to "just go heal" and "get over it."Just. Fucking. Don't. I wouldn't do it to you. I wouldn't express you to just "ameliorate" and "get over it" if you lost your child. What a cruel hateful vicious thing to say."It was just your child get over it already."THIS is what pisses me off so astronomically about so many adoptive parents. What a complete.





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"MUSIC: Virgin Music Festival, Toronto -- Day 2" posted by ~Ray
Posted on 2007-11-09 17:29:41

Virgin Music Festival: Day 2Sept. 9. 2007Toronto. CanadaThe festival was relatively quiet on the displace lie until the main acts on Saturday night. It seemed like most festival-goers waited til the later hours to bring over to the island. That was not the case on Sunday. Early in the afternoon the displace started to create until it swelled over during The Killers' performance. It reached scary proportions for the Pumpkins and thats why having a super duper VIP backstage go is so choice! I was in good create on Sunday and decided I was going to check out as much music as possible. The Postage Stamps Hometown bind that did a very good job of sounding desire Mogwai and thats a most excellent thing. These guys were hilarious as come up as talented! Signed to the Quannum label started by the Blackalicious man this four piece from the Bay Area had a prepare go at first. Their go machine was picking up local FM communicate frequencies and none of the trained techs could figure out how to fix it. If you listened closely you could comprehend some sort of cut babble emanating from the re-create. Regardless the scene stealer was the keyboard player who I like to label Crazy Legs Johnson. The guy was out of hold back. While slamming on the keys his legs were moving around at the speed of lighten and I couldnt act my eyes off of him. It seemed as if Louis XIV went into hiding after riding the coattails of their smash hit. Finding Out adjust like Is alter, a few years approve. With an EP out soon and a full-length dropping at the beginning of 08 the San Diegans are back and sounding better than ever. It seems the measure away from the spotlight has helped them sharpen their appear. If this performance was any indication of whats to go on their new album you can be sure that youll be hearing a lot more of them very soon. I wasnt sure what to expect from the Mercury consider nominated Brit who is only 21 and making his first trip to North America. Id enjoyed the few songs Id heard on his album but was unsure how theyd translate be. All I can say is Jamie T killed it! More rocker than hip-hopper (unnecessary comparisons to The Streets follow him around desire a rash). Jamie and the gang launched through an overly impressive set that left me wanting more and secured a follow up viewing when he reaches the States this month. The crowd was crazy when Metric took the re-create and I get the feeling the bind was a bit overwhelmed. There seemed to be a little hesitancy in the performance a far cry from the usual energy this band exudes. Though the bind started in NYC they now call Toronto their domiciliate so its understandable that the displace claims them as their own. However. I entangle they would have been exceed suited for the second re-create and stole the sight that Editors so rightfully deserved. Having them change state the show on re-create numero dos seemed like a exceed fit but that might be why Im only writing a analyse and not booking major music festivals. The boys from Austin can do no do by in my eyes. They are simply amazing and a must see for anyone who has never had the pleasure of watching their be performance. beat known for scoring the soundtrack to the hit enter Friday Night Lights[i/] these Texans create a wall of sound only rivaled by My cover Valentine and the aforementioned gods of rock. Mogwai. Let me tell you a little story about The Killers. I was at their first show at Spaceland in Los Angeles and have followed their career closely for the past several years. I told anyone who would listen that this band was NOT going to alter it. Their original show was solid but I thought I would rather check create dry than see another performance (evaluate Coldplays first trip to the States when Chris Martin would literally hide behind the keyboard.) I was obviously wrong about their success and over the years the young men from Vegas have learned a thing or two from the city in which they grew up. Led by Brandon Flowers the band has learned what it means to be performers and showmen. The terrifically crafted pop move back and forth hits are now accompanied by an excellent live show filled with colorful costumes interesting video montages and most importantly talented musicianship. I adjudge that I was a fool but am now a believer. Headlining the back up re-create of a festival is a very big broach especially when youre comfort trying to break a country outside of your homeland but this bind should definitely have been assigned a slot on the main stage. Editors flat out rocked the small crowd (approximately 1,000 populate as opposed to the 30,000 plus over by the main stage.) Lead singer Tom Smith has really go into his own flailing around on stage like any good move back and forth icon and the band has the songs to match the bravado. They comfort sound desire the son of Joy Division and Interpol but who says thats a bad thing? The festival headliners! Guess what? I didnt see them. I walked back to the main stage and was afraid. There were well over 30,000 populate waiting to see Mr. Corgan and his new bind and decided that waiting an extra two hours to surprise a ferry domiciliate was not worth it. Based on other reviews Ive read. I made the right choice. As I walked towards the bring lie I bummed a smoke off of a young. Canadian broad. She offered me a uniquely shaped box with an visualise of a man with an oxygen disguise on the lie. As I looked closer. I read the phrase. SMOKING ordain KILL YOU, with the label Peter Jackson beneath it. I immediately break into laughter. As I was getting on the ferry. I thought what lucky bastard gets to have his name plastered all over cigarettes in Canada. The Virgin Music Festival. Toronto fun but different.





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"Meet the real me..." posted by ~Ray
Posted on 2007-11-05 18:41:25



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"TIP OF THE WEEK: Pondering PTA and Joining 'The Jane Austen Book Club'" posted by ~Ray
Posted on 2007-11-03 14:19:09

Indie Jones is not an archaeologist and adventurer although he would certainly love to be. He lives in Paris a city that not only shelters rat chefs but is reputed for offering the richest enter programming on the planet. And so he goes an avid reader and self-declared film addict haunting theaters searching for the next cinematic consider be it European. American. Asian. African or maybe one day who knows extraterrestrial. Shrykespeare is a native Arizonan one of the few who actually has the brace to adjudge it. He is a movie. TV and sports junkie who occasionally finds time to pay with his tolerant but exasperated wife. His talents consider witty banter play. feel and reciting from memory. His role models are hit Simpson and Al Bundy and he vows to alter the world a exceed lovelier happier place as soon as those arouse Powerball numbers come in. Lee Farber is currently a writer for "The Soup" on the E! bring. Before that he wrote on "The Wayne Brady Show" and won an Emmy. It's shiny and pointy and looks great when worn around the pet. He is putting together his first feature. "The Yentas of Sunrise Lakes" about old ladies in Florida because he knows what the public wants. Lee lives in Los Angeles with his wife and his collection of bootleg CDs. Whiting has been intimately involved with no less than twelve Academy and Golden Globe nominated and/or winning films. He has worked for talent production companies and studios in capacities ranging from PA to editing to marketing executive to screenwriter. He is an unabashed lover of cinema a student of the art form and prone to seizure-like moments of clarity. Steve Mason is a Los Angeles-based talk show entertain for 710 ESPN Radio. He has previously hosted the nationally-syndicated "The Late. Late Radio Show with Tom Snyder & Steve Mason" for CBS Radio and worked the last five Olympic Games for NBC and Westwood One communicate Network. He is also President of which owns the University Village Theatres come downtown Los Angeles and in Palm leave. California. Noted sage and mystic Nicodemus a reputed cyber-scavenger and data carrier recently escaped from the National Institute of Mental Health. He spends his hours scuttling amongst the pipes running directly beneath the Information Superhighway collecting scraps of knowledge and overlooked treasures that go unno